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An example of my touch-up feedback, calling out targeted adjustments to align the model with the desired style and refine the character’s overall look.
Outfit and character concepts, created by me, for player customization. One neutral outfit was designed for easy re-texturing to save resources, and one high-value outfit with new geometry was created for strong visual impact and player motivation. I also designed this character.
Outfits and character concepts, created by me.
I created these food item icons. The function was to feed the character for power-ups, but that idea was scrapped.
I designed these emojis to be unique and tailored specifically for this game.
Concept Art: This concept page was created by me to guide the 3D team with clear visuals and organized texture layouts created to help ensure accuracy and efficiency during environment production.
Final 3D product in game created by 3D artist.
Pool table concept and final texture art I created. The top texture tiles four times to reduce file size, with each table and environment themed after a different city and country.
I designed and rendered the interface for a roulette-style mini-game, focusing on clarity, appeal, and player engagement. In collaboration with Tech Art, the design was translated into a 3D, animated, and fully functional in-game system.
Logos I created and rendered specifically for the mini-game.
Art Direction: Pinball-themed board created for an in-game mini game created by concept artist on the team under my direction.
Art Direction: Pinball-themed board created for an in-game mini game created by concept artist on the team with my direction.
Town in 3D: This is the 3D version of the town. It’s nearing completion, with some remaining set dressing and paint-over work to be added. This was created by a 3D artist on the team.