SAFARI SMASH (Mobile Match 3 Builder)

Lead Artist | Concept Artist


As Lead Artist on Safari Smash, I was responsible for defining and executing the visual style of the game, from early concept to final in-game assets. I created concept art for environments, characters, and game elements, while also managing asset production to meet tight deadlines. I collaborated with 2D, 3D, and UI artists to ensure visual consistency across all content, and partnered with cross-functional teams to support feature development, live updates, and marketing initiatives.