Lead Artist | Concept Artist


A collection of development and final artwork I contributed to the Safari Smash project.


SAFARI SMASH (Mobile Match 3 Builder)

As Lead Artist on Safari Smash, (this loosely evolved into the Wild Things game) I was responsible for defining and executing the visual style of the game, from early concept to final in-game assets. I created concept art for environments, characters, and game elements, while also managing asset production to meet tight deadlines. I collaborated with 2D, 3D, and UI artists to ensure visual consistency across all content, and partnered with cross-functional teams to support feature development, live updates, and marketing initiatives.