Jessica Ebner


ART DIRECTOR | GAME ART LEAD


With over 15 years in the game industry, I specialize in both creating game art and leading the art direction of digital games from concept to launch—and beyond. I’ve built and guided creative teams, defined compelling visual styles, and contributed directly to the artwork that brings those visions to life. I also have extensive experience supporting live games post-launch, delivering successful updates that keep players engaged and visuals evolving.


RESUME



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Jessica Ebner

Los Angeles, CA

jess.ebner@gmail.com

portfolio: jessebner.com


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CORE SKILLS


Art Direction • Concept Art • Team Leadership • 2D/3D Pipelines • Stylized Worlds • UI/UX Art • Game Asset Production • Agile Workflow • LiveOps Content • Figma • Maya • Photoshop



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EXPERIENCE


KAZOO GAMES Art Director / Artist (2020–2025) 


● Led art for mobile title 8 Ball Champions (PvP Billiards game), collaborating closely with 3D and Creative Directors. 

● Defined visual style and produced 2D assets: characters, environments, props, UI, shop icons.



JAM CITY


Art Director (2018-2020)


● Directed art for Wild Things: Animal Adventure (Match-3). Nominated for 'Game of the Year' by Pocket Gamer.

Created principal art to guide the look of the game through the entire project.

● Managed concept/UI/3D artists; built style guides; oversaw chapter updates and marketing art. 


Lead Artist (2017–2018


● Led art on Safari Smash, supported Wild Things

● Delivered concepts for environments, characters, game pieces; managed deadlines. 


Senior Artist (2015–2017


● Created in-game and marketing art for Genies & Gems, Safari Smash, and Book of Life.

● Designed match pieces, splash screens, and textured 3D assets. 



AGE of LEARNING Artist 2014–2015 


Illustrated and worked on animations for educational mobile games and interactive books. “ ABC Mouse” is available in over 4,500 libraries across the US and Canada)

● Animated UI/game elements for improved engagement. 



NICKELODEON GAMES


Lead Concept Artist Monkey Quest (Web) 2013–2014 


● Produced concept art for environments, characters, and wearables. 

● Delivered marketing illustrations for email, web, and video. 


Point Artist Scribble Hero (Mobile) 2012-2012


● Defined the game’s visual style. Designed/animated characters, levels, and cinematics. 


Associate Art Director Neopets & Petpet Park (Web) 2009–2012 


● Directed world-building, themes, and monthly content. 

● Led art team across design, animation, and marketing deliverables. 

● Collaborated with engineering and production to streamline pipelines. 


Aquavid Productions | Artist 2005–2007 


● Graphic Designer / Created motion graphics, 3D models, web design, and video editing for multimedia projects. 


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EDUCATION 


BFA, Animation Minneapolis College of Art and Design — 2004 

3D Modeling GNOMON School of Visual Effects, Los Angeles — 2009