WILD THINGS ANIMAL ADVENTURES (Mobile Match-3 Game)

Art Director | Concept Artist

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As Art Director, I led the 2D, concept, and 3D art teams through a fast-paced production cycle for this stylized match-3 mobile title. I helped define the game’s visual direction and worked cross-functionally with design and production to maintain quality and consistency under tight deadlines. In addition to managing the team, I contributed hands-on as a key artist—creating 2D assets, texture art, and concept art to support chapter updates, LiveOps content, and marketing initiatives. This is a Match 3 game but also a complete and explorable 3D game environment with characters and narrative.

I created this concept art as a reference for 3D & Concept Artists for style, materials, and theme of structures moving forward. It’s the first house you see in game.

I created this concept art for the Lion’s house. In the game play, the player has to help the characters fix their homes which have been destroyed. This art is made as concept for 3D to build, and reference for the Concept Artists for designs moving forward.

These are the concepts I made for the Elephant’s house. This was kick -off art for reference. I needed to show

This is an game screenshot of the houses in 3D. It was a challenge getting the detail we needed for these 3D models, while keeping the assets low-poly and the texture maps low resolution enough to work for the game.

screenshot of game environment


screenshot of game environment

screenshot of game environment


Designed and rendered baby Pterodactyl character. This design was made into a 3D character.

I directed the splash page for this mini game (to the left). I made the trophies. myself

Concept art to be made in 3D.

Croc’s pirate ship in the daytime and nighttime.

I concepted and created the purple slime blockers. It’s a common Match3 game mechanic, but we had to come up with a version that was all our own for Wild Things. The slime have different states that take a few tries to break through.

Designed the game's logo. Logo was modeled in 3D, I added the finishing touchups and rendering polish.

Designed, modeled, & textured, leaves used to transition to new screens in game.

ART DIRECTION

▼ Here are examples of artwork I oversaw and directed during the game’s development.